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#ActualWildField

Posted 05 February 2013 - 03:33 PM

The first check: can the rough game prototype be made using this concept? If not, then it is a junk and should be thrown away without any back thought.

Compare:

The game will feature four garrisons set in a hor. line with each defender in the garrison. With each garrison a ver. line is associated, where monsters travel to a garrison. Each defender has a unique attack pattern on the line with different damage type done on different distances from his garrison. Each monster has an armor which deflects certain damage type. If defender attacks monster without deflection, monster is killed. If defender attacks the line and monster or monsters deflect his attack, he is harmed instead. If monster reaches garrison, game over. Player has 2 actions: swap 2 defenders, or order any 2 defenders to attack. Monsters spawn on the line and move forward between turns

And

The game will feature 3 races with unique abilities, the graphics will be cartoonish and dark. It will feature extensive upgrade system. The setting is based in year 2067, where humanity had survived nuclear winter. Player will have to pay attention to the screen, because it will determine life or death. Action will be fast-paced. Deploying and moving units will involve great strategical thinking as well ability to micro-control. After the battle player will get XP to level-up his character, which he can then deploy to assist his units.


#5WildField

Posted 05 February 2013 - 03:32 PM

The first check: can the rough game prototype be made using this concept? If not, then it is a junk and should be thrown away without any back thought.

Compare:

The game will feature four garrisons set in a line with each defender in the garrison. With each garrison a line is associated, where monsters travel to a garrison. Each defender has a unique attack pattern on the line with different damage type done on different distances from his garrison. Each monster has an armor which deflects certain damage type. If defender attacks monster without deflection, monster is killed. If defender attacks the line and monster or monsters deflect his attack, he is harmed instead. If monster reaches garrison, game over. Player has 2 actions: swap 2 defenders, or order any 2 defenders to attack. Monsters spawn on the line and move forward between turns

And

The game will feature 3 races with unique abilities, the graphics will be cartoonish and dark. It will feature extensive upgrade system. The setting is based in year 2067, where humanity had survived nuclear winter. Player will have to pay attention to the screen, because it will determine life or death. Action will be fast-paced. Deploying and moving units will involve great strategical thinking as well ability to micro-control. After the battle player will get XP to level-up his character, which he can then deploy to assist his units.


#4WildField

Posted 05 February 2013 - 03:31 PM

The first check: can the rough game prototype be made using this concept? If not, then it is a junk and should be thrown away without any back thought.

Compare:

The game will feature four garrisons set in a line with each defender in the garrison. With each garrison a line is associated, where monsters travel to a garrison. Each defender has a unique attack pattern on the line with different damage type done on different distances from his garrison. Each monster has an armor which deflects certain damage type. If defender attacks monster without deflection, monster is killed. If defender attacks the line and monster or monsters deflect his attack, he is harmed instead. If monster reaches garrison, game over. Player has 2 actions: swap 2 defenders, or order any 2 defenders to attack. Monsters spawn on the line and move forward between turns

And

The game will feature 3 races with unique abilities, the graphics will be cartoonish and it will feature extensive upgrade system. The setting is based in year 2067, where humanity had survived nuclear winter. Player will have to pay attention to the screen, because it will determine life or death. Action will be fast-paced. Deploying and moving units will involve great strategical thinking as well ability to micro-control. After the battle player will get XP to level-up his character


#3WildField

Posted 05 February 2013 - 03:28 PM

The first check: can the rough game prototype be made using this concept? If not, then it is a junk and should be thrown away without any back thought.

Compare:

The game will feature four garrisons set in a line with each defender in the garrison. With each garrison a line is associated, where monsters travel to a garrison. Each defender has a unique attack pattern on the line with different damage type done on different distances from his garrison. Each monster has an armor which deflects certain damage type. If defender attacks monster without deflection, monster is killed. If defender attacks the line and monster or monsters deflect his attack, he is harmed instead. If monster reaches garrison, game over. Player has 2 actions: swap 2 defenders, or order any 2 defenders to attack. Monsters spawn on the line and move forward between turns


And

The game will feature 3 races with unique abilities, the graphics will be cartoonish and it will feature extensive upgrade system. Player will have to pay attention to the screen, because it will determine life or death. Action will be fast-paced. Deploying and moving units will involve great strategical thinking as well ability to micro-control. After the battle player will get XP to level-up his character


#2WildField

Posted 05 February 2013 - 03:28 PM

The first check: can the rough game prototype be made using this concept? If not, then it is a junk and should be thrown away without any back thought.

Compare:

The game will feature four garrisons set in a line with each defender in the garrison. With each garrison a line is associated, where monsters travel to a garrison. Each defender has a unique attack pattern on the line with different damage type done on different distances from his garrison. Each monster has an armor which deflects certain damage type. If defender attacks monster without deflection, monster is killed. If defender attacks the line and monster or monsters deflect his attack, he is harmed instead. If monster reaches garrison, game over. Player has 2 actions: swap 2 defenders, or order any 2 defenders to attack. Monsters spawn on the line and move forward between turns


And

The game will feature 3 races with unique abilities, the graphics will be cartoonish and it will feature extensive upgrade system. Player will have to pay attention to the screen, because it will determine life or death. Action will be fast-paced. Deploying and moving units will involve great strategical thinking as well ability to micro-control. After the battle player will get XP to level-up his character


#1WildField

Posted 05 February 2013 - 03:11 PM

The first check: can the rough game prototype be made using this concept? If not, then it is a junk and should be thrown away without any back thought.


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