The game will feature four garrisons set in a hor. line with each defender in the garrison. With each garrison a ver. line is associated, where monsters travel to a garrison. Each defender has a unique attack pattern on the line with different damage type done on different distances from his garrison. Each monster has an armor which deflects certain damage type. If defender attacks monster without deflection, monster is killed. If defender attacks the line and monster or monsters deflect his attack, he is harmed instead. If monster reaches garrison, game over. Player has 2 actions: swap 2 defenders, or order any 2 defenders to attack. Monsters spawn on the line and move forward between turns
The game will feature 3 races with unique abilities, the graphics will be cartoonish and dark. It will feature extensive upgrade system. The setting is based in year 2067, where humanity had survived nuclear winter. Player will have to pay attention to the screen, because it will determine life or death. Action will be fast-paced. Deploying and moving units will involve great strategical thinking as well ability to micro-control. After the battle player will get XP to level-up his character, which he can then deploy to assist his units.