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#Actuallilrooness

Posted 05 February 2013 - 06:00 PM

This doesn't necessarily limit you just to C++. If you were to go down the less coding rout and use a pre - made engine such as Unity3d you could still release for steam, xbox360 and windows, it makes it really easy to build for multiple platforms (even mobile devices).

The free version is good, but its limited in the rendering effects you can access, and the amount of standard assets that you get supplied with.

As you said you were thinking about not targeting the Xbox360, you could think about using Java. The Light Weight Java Game Library (lwjgl) allows you to handle rendering (opengl), input, and assets like sound, images, all with one library.
http://www.lwjgl.org/

Also, I don't know much about it at all, but if your looking for a 2D rendering system, you may want to check out Slick2D. This one is also a Java library.
http://www.slick2d.org/

Also if you choose to use C++, there is still a big choice as to what rendering engine you will use.
Good ones to start thinking about are DirectX (for windows and Xbox360 exclusively), Ogre3D and OpenGL.
(This list is not exhaustive, There are many more!)

#1lilrooness

Posted 05 February 2013 - 05:52 PM

No this doesn't necessarily limit you just to C++. If you were to go down the less coding rout and use a pre - made engine such as Unity3d you could still release for steam, xbox360 and windows, it makes it really easy to build for multiple platforms (even mobile devices).

 

The free version is good, but its limited in the rendering effects you can access, and the amount of standard assets that you get supplied with.

 

Also if you choose to use C++, there is still a big choice as to what rendering engine you will use.

Good ones to start thinking about are DirectX (for windows and Xbox360 exclusively), Ogre3D and OpenGL. (This list is not exhaustive ! there are many more)

 


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