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#Actualwodinoneeye

Posted 07 February 2013 - 03:45 AM

How well this works may depend on how long a list of attributes there will be.

 

Also once youve read one objects attributes (and assuming their will be significant differences to warrant the need for such information),

you might want unique symbols so the player can discern which ones belong to which list of attributes they had read.  Unique symbols but you could still have them  color coded for a general classification - friend versus foe, (Mobs/Characters/Items) etc...

 

 

attributes

 

Movement speeds

Special movement types  (ie- flying means wont be thwarted by water obstacles)

Contact hazzard  (like diseased zombie) including range of 'contact'

command control ability  (smart zombies leading dumb zombies)


#1wodinoneeye

Posted 07 February 2013 - 03:44 AM

How well this works may depend on how long a list of attributes there will be.

 

Also once youve read one objects attributes (and assuming their will be significant differences to warrant the need for such information),

you might want unique symbols so the player can discern which ones belong to which list of attributes they had read.  Unique symbols but you could still have them  coloer coded for a general classification - friend versus foe, (Mobs/Characters/Items) etc...

 

 

attributes

 

Movement speeds

Special movement types  (ie- flying means wont be thwarted by water obstacles)

Contact hazzard  (like diseased zombie) including range of 'contact'

command control ability  (smart zombies leading dumb zombies)


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