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#Actuallipsryme

Posted 07 February 2013 - 12:47 PM

This is how it looks with when I do:

float2 offset = float2(x + 0.5, y + 0.5) * (1.0f / ShadowMapSize)

Same with the other one :/
http://d.pr/i/FTWc

 

I don't actually think the problem is the filtering since this is how it looks unfiltered:

http://d.pr/i/hEXh which is to say horrible.


#2lipsryme

Posted 07 February 2013 - 12:40 PM

This is how it looks with when I do:
float2 offset = float2(x + 0.5, y + 0.5) * (1.0f / ShadowMapSize)
Same with the other one :/
http://d.pr/i/FTWc

#1lipsryme

Posted 07 February 2013 - 12:39 PM

This is how it looks with when I do:

float2 offset = float2(x + 0.5, y + 0.5) * (1.0f / ShadowMapSize)

 

http://d.pr/i/FTWc


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