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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualKrankles

Posted 08 February 2013 - 09:03 AM

I see, so this tutorial wouldn't be greatly applicable to me since it uses freeGLUT. I do like the way it explains stuff though, however, it just doesn't seem to give me the code that allows me to use the opengl functions via GLEW.

 

Is there any other tutorial that I can learn from that uses GLEW and possibly teaches the programmable pipeline instead of fixed? Or would I have to install and use freeGLUT?

EDIT: I noticed that this tutorial lets you check out their source code which is fine, but it still uses freeGLUT which I am more interested in using GLEW instead. So if there's any alternatives please tell me.

EDIT2: After some further research, I think GLEW and FreeGLUT goes together? This is what I mean, it's just so confusing. Can someone confirm that GLEW and FreeGLUT are different things and that they go together?

EDIT3: I'm learning OpenGL so I can create some nice 2D/3D games with hardware acceleration instead of using the old blitting technique. I just want a nice nudge in the right direction.

 

Thanks.


#4Krankles

Posted 08 February 2013 - 09:01 AM

I see, so this tutorial wouldn't be greatly applicable to me since it uses freeGLUT. I do like the way it explains stuff though, however, it just doesn't seem to give me the code that allows me to use the opengl functions via GLEW.

 

Is there any other tutorial that I can learn from that uses GLEW and possibly teaches the programmable pipeline instead of fixed? Or would I have to install and use freeGLUT?

EDIT: I noticed that this tutorial lets you check out their source code which is fine, but it still uses freeGLUT which I am more interested in using GLEW instead. So if there's any alternatives please tell me.

EDIT2: After some further research, I think GLEW and FreeGLUT goes together? This is what I mean, it's just so confusing. Can someone confirm that GLEW and FreeGLUT are different things and that they go together?

 

Thanks.


#3Krankles

Posted 08 February 2013 - 08:55 AM

I see, so this tutorial wouldn't be greatly applicable to me since it uses freeGLUT. I do like the way it explains stuff though, however, it just doesn't seem to give me the code that allows me to use the opengl functions via GLEW.

 

Is there any other tutorial that I can learn from that uses GLEW and possibly teaches the programmable pipeline instead of fixed? Or would I have to install and use freeGLUT?

EDIT: I noticed that this tutorial lets you check out their source code which is fine, but it still uses freeGLUT which I am more interested in using GLEW instead. So if there's any alternatives please tell me.


#2Krankles

Posted 08 February 2013 - 08:53 AM

I see, so this tutorial wouldn't be greatly applicable to me since it uses freeGLUT. I do like the way it explains stuff though, however, it just doesn't seem to give me the code that allows me to use the opengl functions via GLEW.

 

Is there any other tutorial that I can learn from that uses GLEW and possibly teaches the programmable pipeline instead of fixed? Or would I have to install and use freeGLUT?


#1Krankles

Posted 08 February 2013 - 08:53 AM

I see, so this tutorial wouldn't be greatly applicable to me since it uses freeGLUT. I do like the way it explains stuff though, however, it just doesn't seem to give me the code that allows me to use the opengl functions via GLEW.

 

Is there any other tutorial that I can learn from that uses GLEW and possibly teaches the programmable pipeline instead of fixed?


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