I'll take your interpretation as being sound for the games industry, and those that frequent it online. After all what's considered a small production still involves the time of a dozen or three(dozen) people.
However I find difficulty labeling 'lone wolf' while surrounded by multiple communities, and communities that you've raised to an extent or another. Just from the imagery of a pack animal, that isn't one anymore. Most successful games that are 'lone wolf' are just very very social, and in the discussion it was something that hasn't been covered very well.
You have to work with/for communities, and a lot of work at that. I feel that the term gives false implications behind the meaning of lone wolf.