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#ActualPolarist

Posted 08 February 2013 - 03:18 PM

In your article you mention that you'll discuss it another time, but I'm really curious how you separate the triggers without XInput?

 

As I understood it, robust trigger support is one of the main reason to use XInput.

 

(For those that don't know: The XBox360 controller L and R triggers share the same Axis, L moving the axis to -100% with R moving to +100%.  If you press both at the same time, the two will cancel each other out, and the axis will go back to 0%, which appears like they are both not pressed.  XInput separates these two for you, but does it behind the scenes.)


#2Polarist

Posted 08 February 2013 - 03:17 PM

In your article you mention that you'll discuss it another time, but how do you separate the triggers without XInput.  

 

As I understood it, robust trigger support is one of the main reason to use XInput.

 

(For those that don't know: The XBox360 controller L and R triggers share the same Axis, L moving the axis to -100% with R moving to +100%.  If you press both at the same time, the two will cancel each other out, and the axis will go back to 0%, which appears like they are both not pressed.  XInput separates these two for you, but does it behind the scenes.)


#1Polarist

Posted 08 February 2013 - 03:16 PM

In your article you mention that you'll discuss it another time, but how do you separate the triggers without XInput.  

 

As I understood it, robust trigger support is one of the main reason to use XInput.

 

(For those that don't know: The XBox L and R triggers share the same Axis, L moving the axis to -100% with R moving to +100%.  If you press both at the same time, the two will cancel each other out, and the axis will go back to 0%, which appears like they are both not pressed.  XInput separates these two for you, but does it behind the scenes.)


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