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Posted 11 February 2013 - 03:12 PM

EDIT: I removed this post due to poor communication on my part and inadvertently giving bad advice.


Sorry about that.


Posted 08 February 2013 - 03:21 PM

I agree with the posters above unless you're talking about a game for personal use or non-profit fan game.


Usually with fan-made games or personal projects that have no financial gain, then there isn't much the IP holder can do in the land of copyrights.


But, you have to make sure that there is no money made from it.


That means you can't have advertising on the site that hosts the game or the download. No advertising on marketing material like ads on youtube videos and no ads on development blogs. Pretty much, if you make any money on it, you'll lose that money and a whole bunch more.


Also, make sure people know it's not supported by the IP holder. If it's even insinuated, then you're ripe for lawsuit and that's what you're trying to avoid.


And lastly, if it's just a personal project that you're not sharing with the world, I would avoid putting it on a resume or demo-reel unless you make it very clear its a non-public, personal game. The only reason I say this is it may misrepresent you to a potential employer. It might land you an interview if they're under the impression you worked on some unseen big name IP game but when they find out it was something you made up, they might feel like you tricked them, and that'll nearly guarantee you don't get the job.


But that's just my 2 cents. biggrin.png