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#ActualChris_F

Posted 08 February 2013 - 09:16 PM

That is the case. Apple likes to handle the OpenGL implementation themselves rather than let graphics vendors do it. I believe it's because they want their software implementation and hardware implementation to match exactly, and currently there is no software implementation of OGL 4.x. It's not like Apple really considers OS X to be a gaming platform, so having driver support for high end graphics cards and support for the latest graphics API isn't necessary to them. Besides, there's always Bootcamp or Linux if you really want to get OpenGL 4 on a Mac. happy.png


#2Chris_F

Posted 08 February 2013 - 09:14 PM

That is the case. Apple likes to handle the OpenGL implementation themselves rather than let graphics vendors do it. I believe it's because they want their software implementation and hardware implementation to match exactly, and currently there is no software implementation of OGL 4.x. It's not like Apple really considers OS X to be a gaming platform, so having driver support for high end graphics cards and support for the latest graphics API isn't necessary to them.


#1Chris_F

Posted 08 February 2013 - 09:14 PM

That is the case. Apple likes to handle the OpenGL implementation themselves rather than let graphics vendors do it. I believe it's because they want their software implementation and harware implementation to match exactly, and currently there is no software implementation of OGL 4.x. It's not like Apple really considers OS X to be a gaming platform, so having driver support for high end graphics cards and support for the latest graphics API isn't necessary to them.


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