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#ActualTispe

Posted 09 February 2013 - 03:54 AM

Hi

 

I think it Works on Vista because of DirectX10. You can't do this With D3D9. You need to create the texture and Lock it With Your main Device/thread. After you Lock it on the main thread you can give the lock pointer to another thread and have that copy data to the texture, send the Lock pointer back to the main thread and unlock it there. 


#1Tispe

Posted 09 February 2013 - 03:54 AM

Hi

 

I think you it Works on Vista because of DirectX10. You can't do this With D3D9. You need to create the texture and Lock it With Your main Device/thread. After you Lock it on the main thread you can give the lock pointer to another thread and have that copy data to the texture, send the Lock pointer back to the main thread and unlock it there. 


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