Keep in mind that Ouya is just another Android device. So, the question is similar to "why should you support the Samsung Galaxy S2?".
It's easy to make a product that supports the Galaxy, and the S2 and the S3, etc, because they're all part of the Android ecosystem.
Likewise, if you've made a game for the iPhone 4, then making a version for the iPhone 3 or the iPhone 5 is a small amount of work (when compared to porting to a whole new platform). If you've made an iOS app, why not release it for all the different types of iOS phones?!
Android is a huge array of devices, including the Ouya, nVidia Shield, Green Throttle, Game Stick, Xperia Play ("PlayStation phone"), and biggest segment of the smart-phone market (almost everything that's not Apple, Windows or Blackberry), and a huge segment of the tablet market (almost everything that's not Apple or Windows).
Just like how when you make a PC game, you have to make changes to ensure it will run on a dual-core or a quad-core or a GeForce GTX 670 or a GeForce 8800... with android you can make small changes to ensure it will run on all the above bits of hardware.
Show differencesHistory of post edits
#2Hodgman
Posted 09 February 2013 - 08:24 PM
Keep in mind that Ouya is just another Android device. So, the question is similar to "why should you support the Samsung Galaxy S2?".
It's easy to make a product that supports the Galaxy, and the S2 and the S3, etc, because they're all part of the Android ecosystem.
Likewise, if you've made a game for the iPhone 4, then making a version for the iPhone 3 or the iPhone 5 is a small amount of work (when compared to porting to a whole new platform). If you've made an iOS app, why not release it for all the different types of iOS phones?!
Android is a huge array of devices, including the Ouya, nVidia Shield, Green Throttle, Game Stick, Xperia Play ("PlayStation phone"), and biggest segment of the smart-phone market (everything that's not Apple, Windows or Blackberry).
Just like how when you make a PC game, you have to make changes to ensure it will run on a dual-core or a quad-core or a GeForce GTX 670 or a GeForce 8800... with android you can make small changes to ensure it will run on all the above bits of hardware.
It's easy to make a product that supports the Galaxy, and the S2 and the S3, etc, because they're all part of the Android ecosystem.
Likewise, if you've made a game for the iPhone 4, then making a version for the iPhone 3 or the iPhone 5 is a small amount of work (when compared to porting to a whole new platform). If you've made an iOS app, why not release it for all the different types of iOS phones?!
Android is a huge array of devices, including the Ouya, nVidia Shield, Green Throttle, Game Stick, Xperia Play ("PlayStation phone"), and biggest segment of the smart-phone market (everything that's not Apple, Windows or Blackberry).
Just like how when you make a PC game, you have to make changes to ensure it will run on a dual-core or a quad-core or a GeForce GTX 670 or a GeForce 8800... with android you can make small changes to ensure it will run on all the above bits of hardware.
#1Hodgman
Posted 09 February 2013 - 08:20 PM
Keep in mind that Ouya is just another Android device. So, the question is similar to "why should you support the Samsung Galaxy S2?".
It's easy to make a product that supports the Galaxy, and the S2 and the S3, etc, because they're all part of the Android ecosystem.
Likewise, if you've made a game for the iPhone 4, then making a version for the iPhone 3 or the iPhone 5 is a small amount of work (when compared to porting to a whole new platform). If you've made an iOS app, why not release it for all the different types of iOS phones?!
Android is a huge array of devices, including the Ouya, the nVidia Shield, Green Throttle, and biggest segment of the smart-phone market (everything that's not Apple, Windows or Blackberry).
Just like how when you make a PC game, you have to make changes to ensure it will run on a dual-core or a quad-core or a GeForce GTX 670 or a GeForce 8800... with android you can make small changes to ensure it will run on all the above bits of hardware.
It's easy to make a product that supports the Galaxy, and the S2 and the S3, etc, because they're all part of the Android ecosystem.
Likewise, if you've made a game for the iPhone 4, then making a version for the iPhone 3 or the iPhone 5 is a small amount of work (when compared to porting to a whole new platform). If you've made an iOS app, why not release it for all the different types of iOS phones?!
Android is a huge array of devices, including the Ouya, the nVidia Shield, Green Throttle, and biggest segment of the smart-phone market (everything that's not Apple, Windows or Blackberry).
Just like how when you make a PC game, you have to make changes to ensure it will run on a dual-core or a quad-core or a GeForce GTX 670 or a GeForce 8800... with android you can make small changes to ensure it will run on all the above bits of hardware.