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#ActualEWClay

Posted 11 February 2013 - 04:51 AM

@Krohm You say alpha=1, then you describe setting it in the shader, exactly as I recommended in the final paragraph (which you did not quote), and I said both techniques needed that.

Alpha to coverage and alpha blending do different things, but they both use alpha and they can both give a blending effect. They are just render states so it's easy to try both ways. Alpha to coverage doesn't require sorting, that's why it's simpler.

Actually, in this case, due to it being terrain it sounds as though fading to the sky colour is perhaps the way to go.

#1EWClay

Posted 11 February 2013 - 04:46 AM

@Krohm You say alpha=1, then you describe setting it in the shader, exactly as I recommended in the final paragraph (which you did not quote), and I said both techniques needed that.

Alpha to coverage and alpha blending do different things, but they both use alpha and they can both give a blending effect. They are just render states do it's easy to try both ways. Alpha to coverage doesn't require sorting, that's why it's simpler.

Actually, in this case, due to it being terrain it sounds as though fading to the sky colour is perhaps the way to go.

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