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#Actualriuthamus

Posted 11 February 2013 - 11:15 AM

We had some of these issues and moved to SRGB, the tone map + HDR + exposure mapping made some serious headaches for the texturing of things but once you get a decent setup you like ( we created a tool to modify each of the values for all of these in game ) the textures will look like they should. I have an entire thread about it on this forum... let me look it up and link you so you can do some reading. Would help to know what language you are coding in and openGL or DX11/DX10?

 

EDIT: Here is the links:

 

http://www.gamedev.net/topic/632844-tonemapping-formula-help-math-help/

http://www.gamedev.net/topic/630256-hdr-tonemapping-skylight-fail/


#1riuthamus

Posted 11 February 2013 - 11:09 AM

We had some of these issues and moved to SRGB, the tone map + HDR + exposure mapping made some serious headaches for the texturing of things but once you get a decent setup you like ( we created a tool to modify each of the values for all of these in game ) the textures will look like they should. I have an entire thread about it on this forum... let me look it up and link you so you can do some reading. Would help to know what language you are coding in and openGL or DX11/DX10?


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