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#Actuallipsryme

Posted 11 February 2013 - 12:39 PM

Hmm well I guess I could render them to a 64bit texture...

@riuthamus I'm using DirectX11. Thanks for the links but they're about tonemapping itself. My problem is more on how to handle this for environment probes.

edit: I found some answers on sebastienlagarde's blog about this.
I'd still like to have feedback on my idea that I wrote above of making an environment for 3 different times of day. Or is there a better way ?
If I were to use a dynamic probe, how would I be able to blur them for each miplevel, like I do with the AMD cubemap gen offline ?

#1lipsryme

Posted 11 February 2013 - 12:39 PM

Hmm well I guess I could render them to a 64bit texture...

 

@riuthamus I'm using DirectX11. Thanks for the links but they're about tonemapping itself. My problem is more on how to handle this for environment probes.

 

edit: I found some answers on sebastienlagarde's blog about this.

I'd still like to have feedback on my idea that I wrote above of making an environment for 3 different times of day. Or is there a better way ?

If I were to use a dynamic probe, how would I be able to blur them, like I do with the AMD cubemap gen offline ?


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