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#ActualKrohm

Posted 11 February 2013 - 01:04 PM

Then, seeing we have the same understanding, I believe we only have a different standard of quality. Because I personally believe C2A does not give adeguate quality when filling big areas.

I mean, here are a few shots from Humus C2A demo (with a modified texture).

 

Close-up of the screen-door effect mentioned.

[attachment=13593:closup.png]

But let's leave that alone as OP is not interested.

From distance:

[attachment=13594:far.png]

Personally I believe the pattern on the middle window is quite apparent.

 

Nvidia thinks it's not sufficient, but they turbocharged the concept with Stochastic Transparency.

AMD also thinks it's not sufficient: OIT using per-pixel linked lists.

 

Now, I understand this is worth a try. But saying that C2A could replace blend... I don't think so. It looks fairly different from blend in my opinion. Therefore, I am not suggesting anyone to try it with the intention of replacing blend, not even for the easiness of implementation.


#1Krohm

Posted 11 February 2013 - 01:03 PM

Then, seeing we have the same understanding, I believe we only have a different standard of quality. Because I personally believe C2A does not give adeguate quality when filling big areas.

I mean, here are a few shots from Humus C2A demo (with a modified texture).

 

Close-up of the screen-door effect mentioned.

[attachment=13593:closup.png]

But let's leave that alone as OP is not interested.

From distance:

[attachment=13594:far.png]

Personally I believe the pattern on the middle window is quite apparent.

 

Nvidia thinks it's not sufficient, but they turbocharged the concept with Stochastic Transparency.

AMD also thinks it's not sufficient: OIT using per-pixel linked lists.

 

Now, I understand this is worth a try. But saying that C2A could replace blend... I don't think so. It looks fairly different from blend in my opinion.


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