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#ActualTheAtom

Posted 12 February 2013 - 02:07 PM

There is yet another symptom of probably the same bug: after loading all scripts except the last one from the bytecode, and then the last one from the source, it did not compile and produced an interesting error message:

Info : Compiling void ask(Critter&inout, int, int, int) : 8, 1.
Error : No matching signatures to 'Is()' : 10, 5.
Info : Candidates are: : 10, 5.
Info : bool Flee(Critter&inout, bool) : 10, 5.

After some debugging, it turns out that the contents of asCScriptEngine::scriptFunctions apparently consisted of a total of 72852 entries, some 3/4 of which were nulls (I assume some padding, maybe removal of duplicates, in any case many array indices and function ids were unused). In particular, there were functions with index (= id) over 65535. The problem is that asCBuilder::GetFunctionDescription treats them as imported (it checks for the 0xFFFF0000 flag, even though I see that the imported functions have ids beginning from 0x40000001) and searches for them in asCScriptEngine::importedFunctions rather than asCScriptEngine::scriptFunctions, giving a match to some random function that has been imported somewhere rather than the right function.

Seems that the problem can only manifest itself in codebases large enough. Apparently we hit this hidden function limit some time ago. By the way, what is the reason for this index/id skipping in asCScriptEngine::scriptFunctions?

#3TheAtom

Posted 12 February 2013 - 10:57 AM

There is yet another symptom of probably the same bug: after loading all scripts except the last one from the bytecode, and then the last one from the source, it did not compile and produced an interesting error message:

Info : Compiling void ask(Critter&inout, int, int, int) : 8, 1.
Error : No matching signatures to 'Is()' : 10, 5.
Info : Candidates are: : 10, 5.
Info : bool Flee(Critter&inout, bool) : 10, 5.

After some debugging, it turns out that the contents of asCScriptEngine::scriptFunctions apparently consisted of a total of 72852 entries, some 3/4 of which were nulls (I assume some padding, maybe removal of duplicates, in any case many array indices and function ids were unused). In particular, there were functions with index (= id) over 65535. The problem is that asCBuilder::GetFunctionDescription treats them as imported (it checks for the 0xFFFF0000 flag, even though I see that the imported functions have ids beginning from 0x04000001) and searches for them in asCScriptEngine::importedFunctions rather than asCScriptEngine::scriptFunctions, giving a match to some random function that has been imported somewhere rather than the right function.

Seems that the problem can only manifest itself in codebases large enough. Apparently we hit this hidden function limit some time ago. By the way, what is the reason for this index/id skipping in asCScriptEngine::scriptFunctions?

#2TheAtom

Posted 11 February 2013 - 08:37 PM

There is yet another symptom of probably the same bug: after loading all scripts except the last one from the bytecode, and then the last one from the source, it did not compile and produced an interesting error message:

Info : Compiling void ask(Critter&inout, int, int, int) : 8, 1.
Error : No matching signatures to 'Is()' : 10, 5.
Info : Candidates are: : 10, 5.
Info : bool Flee(Critter&inout, bool) : 10, 5.

After some debugging, it turns out that the contents of asCScriptEngine::scriptFunctions apparently consisted of a total of 72852 entries, some 3/4 of which were nulls (I assume some padding, maybe removal of duplicates, in any case many array indices and function ids were unused). In particular, there were functions with index (= id) over 65535. The problem is that asCBuilder::GetFunctionDescription treats them as imported (it checks for the 0xFFFF flag, even though I see that the imported functions have ids beginning from 0x04000001) and searches for them in asCScriptEngine::importedFunctions rather than asCScriptEngine::scriptFunctions, giving a match to some random function that has been imported somewhere rather than the right function.

Seems that the problem can only manifest itself in codebases large enough. Apparently we hit this hidden function limit some time ago. By the way, what is the reason for this index/id skipping in asCScriptEngine::scriptFunctions?

#1TheAtom

Posted 11 February 2013 - 08:35 PM

There is yet another symptom of probably the same bug: after loading all scripts except the last one from the bytecode, and then the last one from the source, it did not compile and produced an interesting error message:

Info : Compiling void ask(Critter&inout, int, int, int) : 8, 1.
Error : No matching signatures to 'Is()' : 10, 5.
Info : Candidates are: : 10, 5.
Info : bool Flee(Critter&inout, bool) : 10, 5.

After some debugging, it turns out that the contents of asCScriptEngine::scriptFunctions apparently consisted of a total of 72852 entries, some 3/4 of which were nulls (I assume some padding, maybe removal of duplicates, in any case many array indices and function ids were unused). In particular, there were functions with index (= id) over 65535. The problem is that asCBuilder::GetFunctionDescription treats them as imported (it checks for the 0xFFFF flag, even though though I see that imported functions have ids beginning from 0x04000001) and searches for them in asCScriptEngine::importedFunctions rather than asCScriptEngine::scriptFunctions, giving a match to some random function that has been imported somewhere rather than the right function.

Seems that the problem can only manifest itself in codebases large enough. Apparently we hit this hidden function limit some time ago. By the way, what is the reason for this index/id skipping in asCScriptEngine::scriptFunctions?

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