Jump to content

  • Log In with Google      Sign In   
  • Create Account

#Actualbeans222

Posted 11 February 2013 - 09:30 PM

It works the same way as glGenTextures, just pass 1 and a pointer to the ID.

 

Edit: Although based on the code above, perhaps just glTexSubImage2D or glTexImage2D would be better (or even faster) than creating an entirely new texture every frame?


#1beans222

Posted 11 February 2013 - 09:27 PM

It works the same way as glGenTextures, just pass 1 and a pointer to the ID.


PARTNERS