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#Actualkeym

Posted 12 February 2013 - 11:02 AM

No, I'm using slerp on quaternions and lerp on bone position vectors. Model is loaded from id tech4 format (md5mesh+md5anim format). All works good when I interpolate between frames of the same animation. It start's to act strangely when I try to interpolate between frames of two different animations (or for instance with bind pose, it doesn't really matter if it's bind pose or not, believe me, I get similar "pops" when I use other animation instead of bind pose).


#1keym

Posted 12 February 2013 - 10:54 AM

No, I'm using slerp on quaternions and lerp on bone position vectors. Model is loaded from id tech4 format (md5mesh+md5anim format). All works good when I interpolate between rames of the same animation. It start's to act strangely when I try to interpolate between frames of two different animations (or for instance with bind pose, it doesn't really matter if it's bind pose or not, believe me, I get similar "pops" when I use other animation instead of bind pose).


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