Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#ActualDaaark

Posted 13 February 2013 - 01:22 PM

3D art and programming is only as complicated as you make it.

3D content isn't really harder or more time consuming than 2D. It has lots of advantages to save time.

-It's easy to build up a bunch of low poly templates and use them to create environments quickly.

-Follow Peter's Massive Blender Tutorial on Youtube to learn how to make simple player models. Once you have 1 nice model, you can animate a skeleton and build up a library of animations. You can keep modifying your base character to make new ones, and they acquire the entire set of animations automatically.

Want to get started quickly? Rig a minecraft-like box character to your skeleton. That's 15 minutes of work tops.

2D is a whole different workflow. You want a new character in a 2D game? You have to to start from scratch and animate everything again on a new sprite sheet. In 3D if you want to introduce a fat guy with red hair, you just scale out the belly, move a few polygons around, and then modify a texture map and then save or your new character. Even the texture is easy to make. Bake in the vertex colors and ambient occlusion, then just add in the details in your paint app.

You want to add a new action for all your characters to do? Now you have to go back add them to every sprite sheet which will take forever. In 3D you just add the animation onto your shared skeleton and everyone can use it automatically.

-As for the programming, there is no reason it has to be any different. A game with 3D graphics doesn't mean it has 3D logic. A tile based 2D RPG and a tile based 3D rpg work the exact same. Camera is overhead and the character does simple tile / box collision. The hard parts aren't the graphics of which dimension, it's the scenario setup, the inventory system, the battle rules and AI, etc...

#1Daaark

Posted 13 February 2013 - 01:20 PM

3D art and programming is only as complicated as you make it.

3D content isn't really harder or more time consuming than 2D. It has lots of advantages to save time.

-It's easy to build up a bunch of low poly templates and use them to create environments quickly.

-Follow Peter's Massive Blender Tutorial on Youtube to learn how to make simple player models. Once you have 1 nice model, you can animate a skeleton and build up a library of animations. You can keep modifying your base character to make new ones, and they acquire the entire set of animations automatically.

It's a whole different workflow. You want a new character in a 2D game? You have to to start from scratch and animate everything again on a new sprite sheet. In 3D if you want to introduce a fat guy with red hair, you just scale out the belly, move a few polygons around, and then modify a texture map and then save or your new character. Even the texture is easy to make. Bake in the vertex colors and ambient occlusion, then just add in the details in your paint app.

You want to add a new action for all your characters to do? Now you have to go back add them to every sprite sheet which will take forever. In 3D you just add the animation onto your shared skeleton and everyone can use it automatically.

-As for the programming, there is no reason it has to be any different. A game with 3D graphics doesn't mean it has 3D logic. A tile based 2D RPG and a tile based 3D rpg work the exact same. Camera is overhead and the character does simple tile / box collision. The hard parts aren't the graphics of which dimension, it's the scenario setup, the inventory system, the battle rules and AI, etc...

PARTNERS