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#ActualMilcho

Posted 14 February 2013 - 04:07 AM

Well, take any NES game, update graphics and sound resources to modern standards, and change nothing else, and the game is suddenly at least 256 times larger.

True, updating graphics/sound resources would significantly increase size, no dispute.

Edit: Actually a more interesting question is: if you take a modern 2d platofmer and significantly shrink or even remove the graphics/sounds, would it be small enough to be run on older game platforms? (I don't have the answer to that)(and to be fair, graphics size reduction is still a form of optimization :) )

 

I was reading this article a while back on making McKids: http://games.greggman.com/game/programming_m_c__kids/ since I was starting a 2d platformer. There's still a large number of code optimizations that made these platformers possible back in the day; optimizations which most modern games don't have to worry about (though admittedly not all are size optimizations)


#2Milcho

Posted 14 February 2013 - 04:01 AM

Well, take any NES game, update graphics and sound resources to modern standards, and change nothing else, and the game is suddenly at least 256 times larger.

True, updating graphics/sound resources would significantly increase size, no dispute.

Edit: Actually a more interesting question is: if you take a modern 2d platofmer and significantly shrink or even remove the graphics/sounds, would it be small enough to be run on older game platforms? (I don't have the answer to that)

 

I was reading this article a while back on making McKids: http://games.greggman.com/game/programming_m_c__kids/ since I was starting a 2d platformer. There's still a large number of code optimizations that made these platformers possible back in the day; optimizations which most modern games don't have to worry about (though admittedly not all are size optimizations)


#1Milcho

Posted 14 February 2013 - 03:57 AM

Well, take any NES game, update graphics and sound resources to modern standards, and change nothing else, and the game is suddenly at least 256 times larger.

True, updating graphics/sound resources would significantly increase size, no dispute.

 

I was reading this article a while back on making McKids: http://games.greggman.com/game/programming_m_c__kids/ since I was starting a 2d platformer. There's still a large number of code optimizations that made these platformers possible back in the day; optimizations which most modern games don't have to worry about (though admittedly not all are size optimizations)


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