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#ActualCC Ricers

Posted 14 February 2013 - 12:29 PM

Jeanne D'Arc for the PSP uses fully rendered models with outlines. I would see up to about a dozen characters with idle animations drawn in this manner.  Drawing the outlines they probably used one render to a sprite, tinted it black and then drawing that sprite offset several times to get the outlined look.

 

Perhaps some more optimization may have been done in this game with caching the idle animations as sprites, because unlike GTA, in gameplay, typically only one character moved and attacked at a time.


#1CC Ricers

Posted 14 February 2013 - 12:28 PM

Jeanne D'Arc for the PSP uses fully rendered models with outlines. I would see up to about a dozen characters with idle animations drawn in this manner.  Drawing the outlines they probably used one render to a sprite, tinted it black and then drawing that sprite offset several times to get the outlined look.

 

Perhaps some more optimization may have been done in this game with caching the idle animations as sprites, because in gameplay, typically only one character moved and attacked at a time.


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