So I could just make a Vector2i offset(50, 50) right?
endPos = player.pos + offset?
Isn’t that contradictory with your original statement that during these little animations the player has no control?
This bit confused me. All I'm doing at the minute is:if(keypress == down) player.y += move if(keypress == left) player.x -= move.. kinda thing. I'm not really sure what values for direction you're thinking of here, sorry.
This is supposed to be an automatic movement by the character, yes?