Sorry for the confusion, you're correct. I just tried to think of some example where the direction would basically choose an operator and an axis (+/-, y/x) and not necessarily hold its own value like your example seems to.
Isn’t that contradictory with your original statement that during these little animations the player has no control?
This is supposed to be an automatic movement by the character, yes?
Khatharr thanks a ton for posting that class. I'll read over it a few times to make sure I understand.