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#Actualnecreia

Posted 14 February 2013 - 08:10 PM

I disable GL_TEXTURE_RECTANGLE in order to unbind the current texture, so that the quad that is rendered is simply color splashed. I'm rendering 2D style, so Ortho should handle what I would have used viewport for.

I've not see that frame debugger before. Thanks. I'll take a look. When I try and dump the texture memory manually of that second texture, it doesn't appear that anything is being written there. Even more surprising, there are no GL_ERRORS! I've even adjusted the generated texture to be a power of two.

It has to be something simple... I just know it.

Edit: Oh, I had an extra disable. I see what you mean. Clipped it out.

#1necreia

Posted 14 February 2013 - 08:07 PM

I disable GL_TEXTURE_RECTANGLE in order to unbind the current texture, so that the quad that is rendered is simply color splashed. I'm rendering 2D style, so Ortho should handle what I would have used viewport for.

I've not see that frame debugger before. Thanks. I'll take a look. When I try and dump the texture memory manually of that second texture, it doesn't appear that anything is being written there. Even more surprising, there are no GL_ERRORS! I've even adjusted the generated texture to be a power of two.

It has to be something simple... I just know it.

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