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#ActualNyrthos

Posted 18 February 2013 - 05:21 AM

Hey!

I love the feedback! Thank you very much, it helps a lot. It's hard for us to judge some aspects of the game after developing it for quite a while. 

 

I'll throw in a little reaction of mine to your findings. The point is not to argue in any way, it's to explain some of the thought process/decision making behind the things you mention as you (or someone else) might find it interesting! smile.png

 

- We were actually discussing the movement speed for the demo too. In the actual game, we wanted to make "a room for progression", that is the reason your character starts slow - so he can feel the difference as he levels up (and increases his appropriate stat points), gets new gear, drinks speed potions etc. The truth is - as long as there are no such things in the demo, we might just think about increasing its default value.. 

 

- Characters behind the trees - completely agree here. While it's not a problem with "melee" enemies, it becomes a pain in the butt when you're dealing with ranged ones. We'll definitely have to solve this issue somehow.

 

- Yeah, the dialogue is a little cheesy smile.png The reason for the "..." was that trying to avoid longer texts (especially scary "walls of text"). I feel that - especially in the beginning of a game - people nowadays are reluctant to invest any time into reading longer stuff when they see it. Perhaps we went too far.. ? 

Anyway, we were thinking about redesigning the cutscene "interface" in the future - I wish to add captions (so it's easy to say who says what) and also character portraits. It should make the characters stand out much more.

 

- The button is actually not a "skip" button, but a fast forward button. We have to fix this so people are sure how it works.

- Report bug button is clearly a bug in itself biggrin.png Haha! What an awesome fail.

 

Anyway, thanks again for taking the time to test it and for your awesome "criticism", we really appreciate your input.

 

Martin


#1Nyrthos

Posted 14 February 2013 - 10:52 PM

Hey!

I love the feedback! Thank you very much, it helps a lot. It's hard for us to judge some aspects of the game after developing it for quite a while. 

 

I'll throw in a little reaction of mine to your findings. The point is not to argue in any way, it's to explain some of the thought process/decision making behind the things you mention as you (or someone else) might find it interesting! :)

 

- We were actually discussing the movement speed for the demo too. In the actual game, we wanted to make "a room for progression", that is the reason your character starts slow - so he can feel the difference as he levels up (and increases his appropriate stat points), gets new gear, drinks speed potions etc. The truth is - as long as there are no such things in the demo, we might just think about increasing its default value.. 

 

- Characters behind the trees - completely agree here. While it's not a problem with "melee" enemies, it becomes a pain in the butt when you're dealing with ranged ones. We'll definitely have to solve this issue somehow.

 

- Yeah, the dialogue is a little cheesy :) The reason for the "..." was that trying to avoid longer texts (especially scary "walls of text"). I feel that - especially in the beginning of a game - people nowadays are reluctant to invest any time into reading longer stuff when they see it. Perhaps we went too far.. ? 

Anyway, we were thinking about redesigning the cutscene "interface" in the future - I wish to add captions (so it's easy to say who says what) and also character portraits. It should make the characters stand out much more.

 

- The button is actually not a "skip" button, but a fast forward button. We have to fix this so people are sure how it works.

- Report bug button is clearly a bug in itself :D Haha! What an awesome fail.

 

Anyway, thanks again for taking the time to test it and for your awesome "criticism", we really appreciate your input.

 

Martin

 

 

Hey - Thanks for the demo!  I played through it on an Nvidia GTX 560 ti, and it was smooth as silk.  A few random thoughts:
 

I really like the music, and the backgrounds are beautiful.  I love the trees swaying in the wind, too - a great touch; very restless and foreboding.

 

The movement was painfully slow, though - or at least it felt that way, much more so than, say, Torchlight or Diablo.  Maybe the difference has to do with the zoom level?  Even using the run function felt like it took a little too long, and with skeletons spawning so frequently and so far away, combat got a bit tedious.

 

I also don't know how you plan to handle characters obscured by trees and such; with easy enemies like the skeletons I could use the minimap to help, but it might be frustrating with more challenging enemies.

 

The dialogue can come off a bit weak, especially during the beginning when there's a lot of '...' and lines that break off, and it can be a little hard to follow who's saying what when the characters are close together.

 

Under bugs, the skip button doesn't seem to skip dialogue - I tried it when I restarted to check a few things.  Also, the 'report a bug' button in the upper left leads me to the Nyrthos homepage; I don't know if that's working as intended, or if you wanted it to lead to a specific bug report page.  I'm using Chrome version 24.0.1312.57 m.

 

Good luck!  I remember seeing Nyrthos before, and it's nice to see how it's shaped up.

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