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#Actual__SKYe

Posted 15 February 2013 - 10:15 AM

hikarihe is right, just include opengl32.lib in the additional dependencies, along with glut32.lib.

 

If you downloaded GLUT, you should have a GLUT.h and a glut32.lib.

You should put GLUT.h in the "VC\Include\GL" folder (then you use #include <gl\glut.h>) and the glut32.lib in the "VC\lib" folder.

 

The last warning you get are because of the code in your program, not the installation of GLUT.

And yes, i think FreeGLUT is more up-to-date than GLUT, but i'm not sure, since i've never used it.


#1__SKYe

Posted 15 February 2013 - 10:14 AM

hikarihe is right, just include opengl32.lib in the additional dependencies, along with glut32.lib.

 

If you downloaded GLUT, you should have a GLUT.h and a glut32.lib.

You should put GLUT.h in the "VC\Include" folder and the glut32.lib in the "VC\lib" folder.

 

The last warning you get are because of the code in your program, not the installation of GLUT.

And yes, i think FreeGLUT is more up-to-date than GLUT, but i'm not sure, since i've never used it.


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