hikarihe is right, just include opengl32.lib in the additional dependencies, along with glut32.lib.
If you downloaded GLUT, you should have a GLUT.h and a glut32.lib.
You should put GLUT.h in the "VC\Include\GL" folder (then you use #include <gl\glut.h>) and the glut32.lib in the "VC\lib" folder.
The last warning you get are because of the code in your program, not the installation of GLUT.
And yes, i think FreeGLUT is more up-to-date than GLUT, but i'm not sure, since i've never used it.