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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualTom Sloper

Posted 15 February 2013 - 10:54 AM

1.An Indie team builds a game. They had no real discussions on money..

2. How does the team settle where the money goes?

3. Or, how do you approach it early, if its not just split evenly?

 

1. That is a potentially fatal mistake.  They really needed to execute a collaboration agreement before it came near making any money.

 

2. Each individual hires a lawyer, and after the smoke settles, the lawyers have a sizeable chunk of the money.

 

3. Negotiate a collaboration agreement!

http://maientertainmentlaw.com/?m=200811

http://sloperama.com/advice/article58.htm


#2Tom Sloper

Posted 15 February 2013 - 10:54 AM

1.An Indie team builds a game. They had no real discussions on money..

 

2. How does the team settle where the money goes?

3. Or, how do you approach it early, if its not just split evenly?

 

1. That is a potentially fatal mistake.  They really needed to execute a collaboration agreement before it came near making any money.

 

2. Each individual hires a lawyer, and after the smoke settles, the lawyers have a sizeable chunk of the money.

 

3. Negotiate a collaboration agreement!

http://maientertainmentlaw.com/?m=200811

http://sloperama.com/advice/article58.htm


#1Tom Sloper

Posted 15 February 2013 - 10:17 AM

1.An Indie team builds a game. They had no real discussions on money..

 

2. How does the team settle where the money goes?

3. Or, how do you approach it early, if its not just split evenly?

 

1. That is a potentially fatal mistake.  They really needed to execute a collaboration agreement before it came near making any money.

 

2. Each individual hires a lawyer, and after the smoke settles, the lawyers have a sizeable chunk of the money.

 

3. Negotiate a collaboration agreement!

 

http://sloperama.com/advice/article58.htm


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