hikarihe is right, just include opengl32.lib in the additional dependencies, along with glut32.lib.
If you downloaded GLUT, you should have a GLUT.h and a glut32.lib.
You should put GLUT.h in the "VC\Include\GL" folder (then you use #include <gl\glut.h>) and the glut32.lib in the "VC\lib" folder.
The last warning you get are because of the code in your program, not the installation of GLUT.
And yes, i think FreeGLUT is more up-to-date than GLUT, but i'm not sure, since i've never used it.
First, thanks ![]()
if you could help me with this:
EDIT:
so i installed the GLUT with this guide:
http://web.eecs.umich.edu/~sugih/courses/eecs487/glut-howto/and it's work but couple of problems:
1.when i compile and run the program with VC++ i first get a console
black window and after 1~3 seconds i get the window showed up (and the
console is still in the background), how can i prevent that?2.when i compile the program and try to run it from the EXE it created i get an error like this:
The program can't start beacause glut32.dll is missing from your computer.
Try reinstalling the program to fix this problem.should i use SDL? is it better?
that would be great! ![]()