Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualBornToCode

Posted 16 February 2013 - 10:51 AM

The way i have handle that in my 2d engine i wrote 2 years ago whas to rendered the whole screen into an texture. then Create a Screen aligned quad that is the same size as the display you want. Then apply the texture to fit the whole quad. That way you can always render your game in an 800x600 resolution and you can upscale or downscale with that technique.


#4BornToCode

Posted 16 February 2013 - 10:50 AM

The way i have handle that in my 2d engine i wrote 2 years ago whas to rendered the whole screen into an texture. then Create a Screen aligned quad that is the same size as the display you want. Then apply the texture to fit the whole quad. That way you can always render your game in an 800x600 resolution and you get upscale or downscale with that technique.


#3BornToCode

Posted 16 February 2013 - 10:50 AM

The way i have handle that in my 2d engine i wrote 2 years ago what to rendered the whole screen into an texture. then Create a Screen aligned quad that is the same size as the display you want. Then apply the texture to fit the whole quad. That way you can always render your game in an 800x600 resolution and you get upscale or downscale with that technique.


#2BornToCode

Posted 16 February 2013 - 10:49 AM

The way i have handle that in my 2d engine i wrote 2 years ago what to rendered the whole screen into an texture. then Create a Screen aligned quad that is the same size as the display you want. Then apply the texture to fit the whole quad.


#1BornToCode

Posted 16 February 2013 - 10:48 AM

The way i have handle that in my 2d engine i wrote 2 years ago what to rendered the whole screen into an texture. then Create a Screen aligned quat that is the same size as the display you want. Then apply the texture to the quad. The hardware will automatically scale to fit the resolution. I hope this helps


PARTNERS