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#Actualblueshogun96

Posted 16 February 2013 - 06:59 PM

There's a stereoscopic 3D example on the NVIDIA developer website.  Try running that and see what happens. http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html#StereoAPI

 

I don't know if stereoscopic 3D still has to be enabled by driver specific flags (I once accidentally enabled stereo 3D for OpenGL games by mistake back in 2004-05).  This is a subject I know little about but wish to implement using vendor independent methods using the right vertex and fragment program algorithms.

 

Also, I found this article (not sure if it helps or not): https://developer.nvidia.com/sites/default/files/akamai/gamedev/files/sdk/11/3DV%20-%20BestPracticesGuide.pdf

 

Shogun


#1blueshogun96

Posted 16 February 2013 - 06:58 PM

There's a stereoscopic 3D example on the NVIDIA developer website.  Try running that and see what happens. http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html#StereoAPI

 

I don't know if stereoscopic 3D still has to be enabled by driver specific flags (I once accidentally enabled stereo 3D for OpenGL games by mistake back in 2004-05).  This is a subject I know little about but wish to implement using vendor independent methods using the right vertex and fragment program algorithms.

 

Also, I found this article (not sure if it helps or not): https://developer.nvidia.com/sites/default/files/akamai/gamedev/files/sdk/11/3DV%20-%20BestPracticesGuide.pdf


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