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#ActualMJP

Posted 17 February 2013 - 02:54 AM

You can't just use a geometry shader, you always need a vertex shader bound in order to draw geometry. Do you create your device with the D3D11_CREATE_DEVICE_DEBUG flag? If you do, it should warn you about issues like this.


#1MJP

Posted 17 February 2013 - 02:49 AM

You can't just use a geometry shader, you also need to use a vertex shader that reads in the vertex data from the vertex buffer and outputs it for the GS to use. Do you create your device with the D3D11_CREATE_DEVICE_DEBUG flag? If you do, it should warn you about issues like this.


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