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#ActualEWClay

Posted 17 February 2013 - 04:28 AM

"Suppose the code can request a ray cast ahead of time"

It doesn't sit there and do nothing, it gets on with other work until the result is ready. Yes, it's a bit more complicated, but that's the world we live in, and that's what games have to to to get the best performance.

An old article, but it describes the current state of affairs:

http://www.gotw.ca/publications/concurrency-ddj.htm

#1EWClay

Posted 17 February 2013 - 04:09 AM

"Suppose the code can request a ray cast ahead of time"

It doesn't sit there and do nothing, it gets on with other work until the result is ready. Yes, it's a bit more complicated, but that's the world we live in, and that's what games have to to to get the best performance.

An old article, but it described the current state of affairs:

http://www.gotw.ca/publications/concurrency-ddj.htm

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