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#Actualgarrus

Posted 17 February 2013 - 01:14 PM

Hello.

I am implementing rotation around the up,left vectors of an object in the following way, which for some reason works only individually.
That is, i can rotate perfectly fine around up but after that, if i try rotation around left everything gets messed up.

Same if i rotate around left vector,and then try rotating around up.

 

Could you tell me if the following general method is correct?

 

vectors up,left,forward, float arrays with x,y,z components.

For example, if i want to rotate at an angle ANG, around UP (turn left/right).

 

1. I get the angles of the UP vector from XZ plane and the YZ plane.

    Rotating the UP with these angles around the proper axes would align it with the Z axis.

2. I perform these rotations to all the vectors except UP.

3. I perfom the desired rotation with ANG, around Z.

4. I perform the opposite rotations in (2)  (again,all vectors but UP),so only the desired rotation "remains".

 

I could just use glRotate to visualize the rotations, but i want the forward,etc vectors as information to where the object is looking at.

Thanks in advance.

 

(this forum looks awesome smile.png)


#1garrus

Posted 17 February 2013 - 01:12 PM

Hello.

I am implementing rotation around the up,left vectors of an object in the following way, which for some reason works only individually.
That is, i can rotate perfectly fine around up but after that, if i try rotation around left everything gets messed up.

Same if i rotate around left vector,and then try rotating around up.

 

Could you tell me if the following general method is correct?

 

vectors up,left,forward, float arrays with x,y,z components.

For example, if i want to rotate at an angle ANG, around UP (turn left/right).

 

1. I get the angles of the UP vector from XZ plane and the YZ plane.

    Rotating the UP with these angles around the proper axes would align it with the Z axis.

2. I perform these rotations to all the vectors except UP.

3. I perfom the desired rotation with ANG, around Z.

4. I perform the opposite rotations in (2),so only the desired rotation "remains".

 

I could just use glRotate to visualize the rotations, but i want the forward,etc vectors as information to where the object is looking at.

Thanks in advance.

 

(this forum looks awesome :))


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