The sampling Y position is already inverted. If I remove it, the shadows seem to look even weirder.
Heres what it looks like with 1 cascade with a recognizable object in the scene:
[attachment=13682:RuinValor 2013-02-17 17-12-36-25.png]
And again, with the camera moved to the side a bit (the light position hasn't changed):
[attachment=13685:RuinValor 2013-02-17 17-12-48-57.png]
Edit: I should probably note, those lighter colored shadows directly beneath the blocks are static shadows, completely unrelated to this. Ignore them.
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#1Telanor
Posted 17 February 2013 - 04:23 PM
The sampling Y position is already inverted. If I remove it, the shadows seem to look even weirder.
Heres what it looks like with 1 cascade with a recognizable object in the scene:
[attachment=13682:RuinValor 2013-02-17 17-12-36-25.png]
And again, with the camera moved to the side a bit (the light position hasn't changed):
[attachment=13685:RuinValor 2013-02-17 17-12-48-57.png]
Heres what it looks like with 1 cascade with a recognizable object in the scene:
[attachment=13682:RuinValor 2013-02-17 17-12-36-25.png]
And again, with the camera moved to the side a bit (the light position hasn't changed):
[attachment=13685:RuinValor 2013-02-17 17-12-48-57.png]