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#ActualMJP

Posted 17 February 2013 - 04:31 PM

The most likely explanation is that your vertex shader's input signature requires an input element that isn't specified in the array of InputElement's that you're passing to the InputLayout constructor. If you could post your vertex shader code I could tell you for sure, or you could also check the debugger output stream for the detailed error message.


#1MJP

Posted 17 February 2013 - 04:31 PM

The most likely explanation is that your vertex shader's input signature requires an input element that isn't specified in the array of InputElement's that you're passing to the InputLayout constructor. If you could post your vertex shader code I could tell you for sure, or you could also check the debug output for the detailed error message.


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