1. So I guess my question is how much are game programmers usually involved in the content creation process?
2. Do I have better chance just postulating on level designer jobs?
3. Or to postulate on programmer and software engineer jobs and then try to work my way "from inside?"
1. A fair amount. A game designer rarely details a feature in so much detail that there's no room for interpretation. And then of course there are meetings, brainstorming, and just plain old conversation in which ideas are exchanged.
- 1.to ask, demand, or claim.
- 2.to claim or assume the existence or truth of, especially as a basis for reasoning or arguing.
- 3.to assume without proof, or as self-evident; take for granted.
If you want to go for level design, start building a level design portfolio.
3. If you want to go for programmer, start building a programming portfolio. Do the job you say you want. That's a sure way to prove that you can do it.