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#ActualCC Ricers

Posted 18 February 2013 - 12:21 AM

Specular lighting+ambient lighting+diffuse lighting= shiny/glossy effect. Or is specular lighting what you get when you add both ambient and diffuse lighting togethor?

oh yeah what level of specular lighting, ambient lighting, and diffue lighting is in the mario kart 7 pictures that I posted?


To put it simply, specular lighting is the light that reflects directly at the viewer at a certain point, that is the full color of the light (usually white but specular highlights can be any other color), as opposed to diffuse lighting which is the reflected color of the object, which filters certain wavelengths of light. An explanation of how shiny materials work

 

In practice we don't accurately model molecular properties of materials for games, so it is simpler to tell the program what color an object is (in normal, flat white lighting). Then it becomes more involved when the "original" color is changed due to other lighting properties and lighting models like the ones mentioned above.


#1CC Ricers

Posted 18 February 2013 - 12:19 AM

Specular lighting+ambient lighting+diffuse lighting= shiny/glossy effect. Or is specular lighting what you get when you add both ambient and diffuse lighting togethor?

oh yeah what level of specular lighting, ambient lighting, and diffue lighting is in the mario kart 7 pictures that I posted?


To put it simply, specular lighting is the light that reflects directly at the viewer at a certain point, that is the full color of the light (usually white but specular highlights can be any other color), as opposed to diffuse lighting which is the reflected color of the object, which filters certain wavelengths of light.

 

In practice we don't model molecular properties of materials for games, so it is simpler to tell the program what color an object is (in normal white lighting). It only becomes more involved when the "original" color is changed due to other lighting properties and lighting models like the ones mentioned above.


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