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#ActualRayphoenix

Posted 18 February 2013 - 02:06 AM

Hello, I am new to DirectX (never touched directX) and currently I am going to start my Bachelor Thesis, which is to render a particle systems with dx11 compute shader (C++) and test the performance advantage of it. rolleyes.gif

My related prior experience:

- C++ language

- learning the very basic stuffs of OpenGL & Computer Graphics

- creating simple 3D strategy game with C++ & DarkGDK + Lua

- creating 3D FPS game with Unity3D

- creating simple 2D HTML5 Game with javascript

- playing around with game development/game programming (the high level approach)

 

I seldom go low level like directX, now I want to try it, and I really need your information, biggrin.png

do u guys think I can manage to finish it in around 3-4 months ? (for my bachelor thesis) cool.png

 

What's the approximated time to learn rendering a moderate particle systems with dx11 compute shader ? blink.png  (based on my prior experience stated above)

 

I heard that Compute Shader is on advance category, is it that difficult ?

 

Really appreciate your help laugh.png


#3Rayphoenix

Posted 18 February 2013 - 01:15 AM

Hello, I am new to DirectX (never touched directX) and currently I am going to start my Bachelor Thesis, which is to render a particle systems with dx11 compute shader (C++) and test the performance advantage of it. rolleyes.gif

My related prior experience:

- C++ language

- learning the very basic stuffs of OpenGL & Computer Graphics

- creating simple 3D strategy game with C++ & DarkGDK

- creating 3D FPS game with Unity3D

- creating simple 2D HTML5 Game with javascript

- playing around with game development/game programming (the high level approach)

 

I seldom go low level like directX, now I want to try it, and I really need your information, biggrin.png

do u guys think I can manage to finish it in around 3-4 months ? (for my bachelor thesis) cool.png

 

What's the approximated time to learn rendering a moderate particle systems with dx11 compute shader ? blink.png  (based on my prior experience stated above)

 

I heard that Compute Shader is on advance category, is it that difficult ?

 

Really appreciate your help laugh.png


#2Rayphoenix

Posted 18 February 2013 - 01:13 AM

Hello, I am new to DirectX (never touched directX) and currently I am going to start my Bachelor Thesis, which is to render a particle systems with dx11 compute shader (C++) and test the performance advantage of it. rolleyes.gif

My related prior experience:

- C++ language

- learning the very basic stuffs of OpenGL & Computer Graphics

- creating simple 3D strategy game with C++ & DarkGDK

- creating 3D FPS game with Unity3D

- creating simple 2D HTML5 Game with javascript

- playing around with game development/game programming (the high level approach)

 

I seldom go low level like directX, now I want to try it, and I really need your information, biggrin.png

do u guys think I can manage to finish it in around 3-4 months ? (for my bachelor thesis) cool.png

 

What's the approximated time to learn rendering a moderate particle systems with dx11 compute shader ? blink.png  (based on my prior experience stated above)

 

Really appreciate your help laugh.png


#1Rayphoenix

Posted 18 February 2013 - 01:09 AM

Hello, I am new to DirectX (never touched directX) and currently I am going to start my Bachelor Thesis, which is to render a particle systems with dx11 compute shader and test the performance advantage of it. rolleyes.gif

My related prior experience:

- C++ language

- learning the very basic stuffs of OpenGL & Computer Graphics

- creating simple 3D strategy game with C++ & DarkGDK

- creating 3D FPS game with Unity3D

- creating simple 2D HTML5 Game with javascript

- playing around with game development/game programming (the high level approach)

 

I seldom go low level like directX, now I want to try it, and I really need your information, biggrin.png

do u guys think I can manage to finish it in around 3-4 months ? (for my bachelor thesis) cool.png

 

What's the approximated time to learn rendering a moderate particle systems with dx11 compute shader ? blink.png  (based on my prior experience stated above)

 

Really appreciate your help laugh.png


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