Welcome to GameDev Aeranima,
I am very glad to see that you re-edited your post from the original version, as what you had was not really conducive to any reply other than a request for more information.
That said: I want more information
I understand this is very early days for you -- the beginnings of a design concept - some basic art, ideas as well a proposed platform.
As far as ideas go yours seems fine but as I said, it is very early days and I myself would like to see more development of your intial work into something more substantial -- In a sense I am looking for more meat on the bones upon which to chew and reflect some insights.
One question I would have for you is would your scroller be purely linear? What I mean by this, is have you considered creating roadblocks to alternative paths and other levels that intially you might have to bypass due to not having an attunement but once having an ability you might return through the map to unlock another section previously unpassed.
You might also give consideration to having a skill tree (or unlockable abilities) associated with each attunement, fire for example might have:
- the melee burn component,
- the grappling hook component,
- then perhaps a ranged burn component which might be used offensively against enemies or alternatively to burn a support thus dropping a bridge to you.
Your artwork seems fine but truth be told - Not my area of expertise.
Also on a completely separate note, you may wish to reconsider the name you have proposed as quick search using "drago game" popped up enough results to conflict with your name. It is a somewhat common practice in the industry to give projects a temporary name by which to refer to and when getting around to the publishing point to then name it for the release/marketing etc.
Hope this helps