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#ActualJaey

Posted 18 February 2013 - 09:04 AM

In addition to all of the above points, the standard and most "cross-platform" way to include SDL is:

#include "SDL.h"


Rather than:

#include <SDL/SDL.h>


thanks a lot. that seems to have been the issue. Thanks again

#1Jaey

Posted 18 February 2013 - 09:03 AM

In addition to all of the above points, the standard and most "cross-platform" way to include SDL is:

#include "SDL.h"


Rather than:

#include <SDL/SDL.h>


thanks man. that seems to have been the issue. Thanks again

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