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#ActualJaey

Posted 18 February 2013 - 09:04 AM

In addition to all of the above points, the standard and most "cross-platform" way to include SDL is:

 

#include "SDL.h"

 

Rather than:

 

#include <SDL/SDL.h>

thanks a lot. that seems to have been the issue. Thanks againsmile.png


#1Jaey

Posted 18 February 2013 - 09:03 AM

In addition to all of the above points, the standard and most "cross-platform" way to include SDL is:

 

#include "SDL.h"

 

Rather than:

 

#include <SDL/SDL.h>

thanks man. that seems to have been the issue. Thanks againsmile.png


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