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#Actualsuperwave

Posted 18 February 2013 - 08:37 PM

Hi, Shogun,

 

I tried to import the header files and .c files into vs2010 and compile the .dll files, however, failed...

Could you please give me some clues about how to use glQuadBufferEmu in windows7?

Thanks in advance.


#1superwave

Posted 18 February 2013 - 08:25 PM

My pleasure.  Stereo 3D can be a complex topic and does not get discussed very often.

 

I've been trying to search more on stereoscopic 3D for OpenGL because I am also interested in this, but it's primarily a Direct3D feature which is often vendor specific.  I only find Direct3D based articles but for OpenGL, it appears the only way to have hardware level support is to use the NVIDIA Quadro series cards (one of these).  Aside from that, I did find a project that aims to emulate the OpenGL QuadBuffer functionality.  It's written for Linux so you'll have to port it manually for Windows.  I use MacOSX, personally.

 

Click: https://github.com/magestik/glQuadBufferEmu

 

Hopefully this helps a bit more!

 

Shogun

 

 

Hi, I tried to import the header files and .c files into vs2010 and compile the .dll files, however, failed.

 

Could you please tell me how to port it into windows?

 

Thanks in advance.


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