Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualAshaman73

Posted 19 February 2013 - 02:00 AM

Yes. The view matrix is the inverted camera world matrix. To get from view space to world space you need to invert the view matrix which is the camera world matrix smile.png

 

An other interpretation:

A pixel(voxel) in view space is like a vertex of a model (object space). You need the world matrix of the object(in this case the camera) to transform in into world space, much like a vertex of a model.


#1Ashaman73

Posted 19 February 2013 - 01:57 AM

Yes. The view matrix is the inverted camera world matrix. To get from view space to world space you need to invert the view matrix which is the camera world matrix :)


PARTNERS