It seems like if I'd use the camera conversion method in this post, I'll get a left-handed coordinate based camera.
But I didn't check the left-handed coordinate option in pandasoft, therefore the mesh should be right-handed.
Right, got that displayed correctly though. But the y-z axis is flipped.
Because when I specify D3DXVECTOR3(10,10,0); the mesh reach the ground level.
I think it should be *better* or more consistent to convert to the left-hand. Any ideas I could solve my problem?