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#Actuallucky6969b

Posted 19 February 2013 - 10:38 PM

Hey guys,

http://www.gamedev.net/topic/638823-exporting-from-pandasoft-and-3ds-max/

 

It seems like if I'd use the camera conversion method in this post, I'll get a left-handed coordinate based camera.

But I didn't check the left-handed coordinate option in pandasoft, therefore the mesh should be right-handed.

Right, got that displayed correctly though. But the y-z axis is flipped.

Because when I specify D3DXVECTOR3(10,10,0); the mesh reach the ground level.

I think it should be *better* or more consistent to convert to the left-hand. Any ideas I could solve my problem?

Thanks

Jack


#1lucky6969b

Posted 19 February 2013 - 10:33 PM

Hey guys,

http://www.gamedev.net/topic/638823-exporting-from-pandasoft-and-3ds-max/

 

It seems like if you use the camera conversion method in this post, I'll get a left-handed coordinate based camera.

But I didn't check the left-handed coordinate option in pandasoft, therefore the mesh should be right-handed.

Right, got that displayed correctly though. But the y-z axis is flipped.

Because when I specify D3DXVECTOR3(10,10,0); the mesh reach the ground level.

I think it should be *better* or more consistent to convert to the left-hand. Any ideas I could solve my problem?

Thanks

Jack


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