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#ActualNercury

Posted 20 February 2013 - 03:05 PM

To find a problem, you should comment out most of the code and start from basics.

 

Get empty window to show up, draw something on it.

Enable perspective code.

Replace test drawing with your cube.

Add shaders.

And so on.

 

Not only you will find the error, but this way you will learn OpenGL easier. And you would ask much more specific questions :)


#2Nercury

Posted 20 February 2013 - 03:05 PM

To find a problem, you should comment out most of the code and start from basics.

 

Get empty window to show up, draw something on it.

Enable perspective code.

Replace test drawing with your cube.

Add shaders.

And so on.

 

Not only you will find the error, but this way you will learn OpenGL easier.


#1Nercury

Posted 20 February 2013 - 03:04 PM

To find a problem, you should comment out most of the code and start from basics.

 

Get empty window to show up, draw something on it.

Enable perspactive code.

Replace test drawing with your cube.

Add shaders.

 

Not only you will find the error, but this way you will learn OpenGL easier.


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