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#ActualNercury

Posted 20 February 2013 - 04:08 PM

Try setting a viewport before setting up camera (specifically - using gluOrtho):

 

Gl.glViewport(0, 0, 300, 300);

 

Just so you know, there is nothing exceptional about Tao framework - you can try pretty much any open gl example.


#1Nercury

Posted 20 February 2013 - 04:06 PM

Try setting a viewport before setting up camera (specifically - using gluOrtho):

 

Gl.glViewport(0, 0, 300, 300);


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