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#Actuallucky6969b

Posted 20 February 2013 - 11:43 PM

The thing is do I rotate the mesh along with the cameras. If I do so, the cameras matrices change too.

But I will see silly renders in max while the cameras are not aligned correctly with the scene.

BTW, are we talking about rotating +90 degrees in the X axis and then -180 degrees in the Z-axis? Just to make sure it is correct.

Thanks

Jack


#2lucky6969b

Posted 20 February 2013 - 11:40 PM

The thing is do I rotate the mesh along with the cameras. If I do so, the cameras matrices change too.

But I will see silly renders in max while the cameras are not aligned correctly with the scene.

BTW, are we talking about rotating +90 degrees in the X axis and -180 degrees in the Z-axis?

Thanks

Jack


#1lucky6969b

Posted 20 February 2013 - 11:38 PM

The thing is do I rotate the mesh along with the cameras. If I do so, the cameras matrices change too.

But I will see silly renders in max while the cameras are not aligned correctly with the scene.

Thanks

Jack


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