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#ActualTournicoti

Posted 21 February 2013 - 08:04 AM

Thanks you smile.png

I don't average along transparenty area, only bounds (ie with a neigbor with alpha==0)

I don't want to use black in transparent areas, because of the smoothing done on the texture, the idea is to have in transparent area a color that is close to non transparent areas borders so that i can round the pixel's borders (if alpha>0.5 then diplay) without having a bad bleeding of colors on the bounds. Hope I'm clear =)


#1Tournicoti

Posted 21 February 2013 - 07:54 AM

Thanks you smile.png

I don't want to use black in transparent areas, because of the smoothing done on the texture, the idea is to have in transparent area a color that is close to non transparent areas borders so that i can round the pixel's borders (if alpha>0.5 then diplay) without having a bad bleeding of colors on the bounds. Hope I'm clear =)


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