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#Actualsunandshadow

Posted 21 February 2013 - 08:22 AM

It depends how big the character is supposed to appear on the screen.  Personally I make a square 210px by 210px; only a border, no fill. Then I can use that as one frame of animation, exporting it box and all as a transparent png.  I can open a whole animation's worth of those in gimp (each is a layer), crop the image to 200 by 200 to get rid of the frame, and test what the animation looks like.  But if you want to make something like an intro movie where the character is as big as the screen, it would make more sense to start with an area 1000px tall or so.


#2sunandshadow

Posted 21 February 2013 - 08:22 AM

It depends how big the character is supposed to appear on the screen.  Personally I make a square 210px by 210px; only a border, no fill. Then I can use that as one frame of animation, exporting it box and all as a transparent png.  I can open a whole animation's worth of those in gimp (each is a layer), crop the image to 200 by 200 to get rid of the frame, and test what the animation looks like.  But if you want to make something like an intro movie where the character is as big as the screen, it would make more sense to start with an areal 1000px tall or so.


#1sunandshadow

Posted 21 February 2013 - 08:20 AM

It depends how big the character is supposed to appear on the screen.  Personally I make a square 210px by 210px; only a border, no fill. Then I can use that as one frame of animation, exporting it box and all as a transparent png.  I can open a whole animation's worth of those in gimp (each is a layer), crop the image to 200 by 200 to get rid of the frame, and test what the animation looks like.


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