I tried to import the header files and .c files into vs2010 and compile the .dll files, however, failed...
Could you please give me some clues about how to use glQuadBufferEmu in windows7?
Thanks in advance.
Sorry for the slow response, my regular job is making me work nights \/_\/
Keep in mind that glQuadBufferEmu was written for Linux and X11, so it won't complile for Windows so easily. I haven't yet had a chance to try compiling for MacOSX (which also supports X11). In the mean time, it will have to be ported to work for Windows.