I was more referring to how all the various different types of objects in the game are stored and connected to each other. It is true that server, client and standalone will have different views of these objects, but they'll have great similarities. For which i think using same code would be best.
Maybe I am exaggerating the complexity of mixing C++, C# but you surely can't say that it would be simpler without such?
- Most importantly, thank you for response.
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#ActualSineNomine
Posted 22 February 2013 - 12:36 PM
#1SineNomine
Posted 22 February 2013 - 12:36 PM
I was more referring to how all the various different types of objects in the game are stored and connected to each other. It is true that server, client and standalone will have different views of these objects, but they'll have great similarities. For which i think using same code would be best.
Maybe I am exaggerating the complexity of mixing C++, C# but you surely can't say that it would be simpler without such?